Dice that bite
Every roll rendered live, every nat 1 remembered forever.
// session_0x01 :: initializing realm
A dark-fantasy table for your party. Campaigns, characters, and dice — forged in blood and rendered in static.
Every roll rendered live, every nat 1 remembered forever.
Sessions, lore, and NPCs — kept in a grimoire that never closes.
Gather adventurers. Assign roles. Argue about loot in real time.
Open any sheet to manage gold and items.
Paste a D&D Beyond character link and your hero appears here with their portrait, level, and class.
No pack on your back. Wear a satchel, backpack, heavy backpack or bag of holding in the armory — until then everything waits in the chest.
The chest is empty.
Notices pinned by the realm's Dungeon Masters. Pull one down to read it.
The realm's reference archives. Pick a shelf.
No items match.
See the realm through someone else's eyes. While a view is active you hold only that role's permissions — everywhere, including the API — and only this tab brings you back.
// experiments :: nothing here is final
Real 3D dice thrown across the screen, D&D Beyond style. Pick how many of each, then throw.
// master :: statistics_and_moderation
Live ·
How the party is spread across levels 1–20
Each multiclass character counts once per class
// administrator :: user_registry
| User | Role | Joined | Characters | Actions |
|---|
No users yet.
No items match.
Live trade
Your items